During its development Nintendo released a lot of images, some of which were from a playable demo. This game was officially presented to the public in November of 1995. As the game went on, this concept was kept intact for the game’s boss stages were the player would fight bowser. Like with the older games, this one had players taking their chances jumping form platform to platform to reach the end of a level. Even with this project on the Nintendo 64, original designs still stuck to the isometric viewpoint. The SNES prototype was never seen or heard about again. With Nintendo’s prototype next-generation console, “Project Reality”, the game went from a FX chip prototype to a 3D beta on the 64-bit new hardware. It’s safe to assume that this would have been an isometric platforming adventure, and played similarly to the older games of the Mario name. There are rumors of a 3D prototype existing on the SNES using the systems Super FX chip, but this prototype was kept behind closed doors, so no images of it exist. Super Mario 64 was probably one of the first titles developed for Nintendo’s 64 bit console.
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